pepper.framework.component.scene module

class pepper.framework.component.scene.SceneComponent(backend)[source]

Bases: pepper.framework.abstract.component.AbstractComponent

Construct 3D Scene Based on Camera Data

Parameters:backend (AbstractBackend) – Application Backend
DEPTH_THRESHOLD = 0.5
RESOLUTION = 200
SAMPLES = 5
VARIANCE_THRESHOLD = 0.5
scatter_map

Create 3D Scatter Map of Scene

Returns:x, y, z, color – Numpy Arrays of X, Y, Z and Color Data
Return type:Tuple[np.ndarray, np.ndarray, np.ndarray, np.ndarray]
pepper.framework.component.scene.resize(src, dsize[, dst[, fx[, fy[, interpolation]]]]) → dst

. @brief Resizes an image. . . The function resize resizes the image src down to or up to the specified size. Note that the . initial dst type or size are not taken into account. Instead, the size and type are derived from . the src,`dsize`,`fx`, and fy. If you want to resize src so that it fits the pre-created dst, . you may call the function as follows: . @code . // explicitly specify dsize=dst.size(); fx and fy will be computed from that. . resize(src, dst, dst.size(), 0, 0, interpolation); . @endcode . If you want to decimate the image by factor of 2 in each direction, you can call the function this . way: . @code . // specify fx and fy and let the function compute the destination image size. . resize(src, dst, Size(), 0.5, 0.5, interpolation); . @endcode . To shrink an image, it will generally look best with #INTER_AREA interpolation, whereas to . enlarge an image, it will generally look best with c#INTER_CUBIC (slow) or #INTER_LINEAR . (faster but still looks OK). . . @param src input image. . @param dst output image; it has the size dsize (when it is non-zero) or the size computed from . src.size(), fx, and fy; the type of dst is the same as of src. . @param dsize output image size; if it equals zero, it is computed as: . f[texttt{dsize = Size(round(fx*src.cols), round(fy*src.rows))}f] . Either dsize or both fx and fy must be non-zero. . @param fx scale factor along the horizontal axis; when it equals 0, it is computed as . f[texttt{(double)dsize.width/src.cols}f] . @param fy scale factor along the vertical axis; when it equals 0, it is computed as . f[texttt{(double)dsize.height/src.rows}f] . @param interpolation interpolation method, see #InterpolationFlags . . @sa warpAffine, warpPerspective, remap